Software Engineer
San Francisco, CA
oceans.varun@gmail.com
Languages
English
Tamil
Hindi
I am currently working on full-stack development of the cross-platform SDK with a focus on security among other internal tools and services.
As a Graduate Programmer I worked on making various scientific simulations required by clients for the purposes of teaching or research.
I was part of the Magic Lab R&D team at PlayStation. I worked on exploring User Interation using eye-tracking to improve User Experience.
I worked on various solo and team projects to make mobile e-learning games for a wide range of clients. This included front-end and back-end development – UI, math-based simulations, asset database management, networking, or shader programming. I used Unity and C# mostly along with many other languages and tools.
It was my duty to ensure the AI, gameplay mechanics etc., were all taken care of in our published (on Steam) debut title War Smith, and worked smoothly to provide the player with a seamless game experience. All the work was done using Unreal Engine and C++.
As a Simulation Programmer I had to develop, program, and publish various VR (and non-VR) simulations for a wide range of clients. All work was done using Unity, and Oculus Quest.
I was selected as a recipient of the OUR Scholarship at Purdue University for my VR research with Prof. Christos Mousas titled "Virtual Reality Environment Optimization based on Real Environment Constraints".
Worked on various modules such as Shaders, AI, Physics, and UI to improve the game's mechanics and the player's gameplay experience.
Worked as a programmer on a team to develop, and published a game titled "Requiem for a Bully" on the Play Store, App Store and PC
Worked as a programmer on a team to make a simple game using C++ for the class 12 final project and won the annual "Best Project" award for 2016
Focus:
Majors:
Minor:
Group: Computer Science.