Varun Ramakrishnan

Varun Ramakrishnan

Software Engineer

San Francisco, CA

oceans.varun@gmail.com


Languages

English

Tamil

Hindi



Work Experience and Achievements

Software Engineer at PlayStation
2023 - Current

I am currently working on full-stack development of the cross-platform SDK with a focus on security among other internal tools and services.


Graduate Simulation Programmer at Envision Center
2019 - 2023

As a Graduate Programmer I worked on making various scientific simulations required by clients for the purposes of teaching or research.


Magic Lab Intern at PlayStation
Summer 2022

I was part of the Magic Lab R&D team at PlayStation. I worked on exploring User Interation using eye-tracking to improve User Experience.


Unity Developer at Hornbill FX
From Feb 2021 - July 2021

I worked on various solo and team projects to make mobile e-learning games for a wide range of clients. This included front-end and back-end development – UI, math-based simulations, asset database management, networking, or shader programming. I used Unity and C# mostly along with many other languages and tools.


Lead Programmer at Coalescent Studio
From Aug 2019 - May 2020

It was my duty to ensure the AI, gameplay mechanics etc., were all taken care of in our published (on Steam) debut title War Smith, and worked smoothly to provide the player with a seamless game experience. All the work was done using Unreal Engine and C++.


Simulation Programmer at Envision Center
Aug 2019 - May 2020

As a Simulation Programmer I had to develop, program, and publish various VR (and non-VR) simulations for a wide range of clients. All work was done using Unity, and Oculus Quest.


Recipient of the Office of Undergraduate Research (OUR) Scholarship
From May 2019 - May 2020

I was selected as a recipient of the OUR Scholarship at Purdue University for my VR research with Prof. Christos Mousas titled "Virtual Reality Environment Optimization based on Real Environment Constraints".


Gameplay Programming Intern at NextWave Multimedia
From Jun 2018 - Jul 2018

Worked on various modules such as Shaders, AI, Physics, and UI to improve the game's mechanics and the player's gameplay experience.


Published game on Play Store
Spring 2017

Worked as a programmer on a team to develop, and published a game titled "Requiem for a Bully" on the Play Store, App Store and PC


Won Award for "Best Project"
2015 - 2016

Worked as a programmer on a team to make a simple game using C++ for the class 12 final project and won the annual "Best Project" award for 2016


Education

M.SC COMPUTER GRAPHICS TECHNOLOGY | 2023 | PURDUE UNIVERSITY
2021 - 2023

Focus:

  1. Game Development.
  2. Graphics Programming.


B.SC COMPUTER GRAPHICS TECHNOLOGY | 2020 | PURDUE UNIVERSITY
2016 - 2020

Majors:

  1. Game Development and Design.
  2. Web Development and Design.

Minor:

  1. Computer Science


HIGH SCHOOL DIPLOMA | 2016 | VIDYA MANDIR SR. SEC. SCHOOL
2002 - 2016

Group: Computer Science.